![Praetorians Mod Imperial 5.1 Praetorians Mod Imperial 5.1](https://i.ytimg.com/vi/y1N5QX1-Ze0/maxresdefault.jpg)
Some improvements to the How To Play section to explain deepstrikes and AI Reserves and Hunter better.In the Esc Menu, details about each AI's waves are no longer visible unless you hold down CTL.Add Settings to allow people to modify the starting hotkeys for Battlestations and Support fleets for people who prefer certain keybindings for fleet types.If you are just tuning in now, be sure to check the videos above or our writeup here to get you up to speed.This was done by adapting much of the AIWC lore (thanks Keith!) to ai war 2.The Fallen Spire campaign now has real lore in the game, displayed via the Journal.Strategic Sage's Taste It Again, For The First Time:.Be sure to check these out if you're coming back after a long break!.The amount of refinement and polish in this phase was also really intense, and the final product is something we're super proud of. A more detailed writeup can be viewed here. Ultimately this was supposed to last for about a month, but it wound up taking over four months and touching almost every aspect of the game. After a few rounds of potential design shifts to make the game flow better, this is what we settled on. With multiplayer progressing, and DLC2 something that we were pouring increasing effort into, Chris found himself fairly dissatisfied with the state of the base game. 52.4.1 Capturables - Clarity and ControlĪI War 2: Finalizing Multiplayer What was this phase all about?.52 Beta 2.717 Tuning And Optional Capture.48.2 New Included Mod: Macrophage Histiocytes by StarKelp.47.2 The Last Of IMDraw And Shapes Work.47.1 AI Waves Work And Extra Forcefields For Player Homes.46.2 Praetorian Guard and Warden Balance.46 Beta 2.723 AI Accountant Fired, And Relentless Waves.45.4 The Reprocessers mod by CRZgatecrusher.45.2 Mod Integration Improvements And Related.
![Praetorians Mod Imperial 5.1 Praetorians Mod Imperial 5.1](https://staticdelivery.nexusmods.com/mods/110/images/thumbnails/9205-1-1329066453.jpg)
44.5 Tech And Metal/Energy Income Updates.44 Beta 2.725 Techs, Metal, Energy And Ceasefires.42.2.1 New Ship: Ambush Carrier Frigate.42.1 Multiplayer: Gifting Fleets/Planets.42 Beta 2.727 Tech Refunds And Balance Tuning.41.1.1 Gifting Resources Between Empires.
![Praetorians Mod Imperial 5.1 Praetorians Mod Imperial 5.1](https://wiki.twcenter.net/images/f/fb/RS-II-Campaign-map.gif)
#PRAETORIANS MOD IMPERIAL 5.1 UPGRADE#
30.1 Fallen Spire City Upgrade Mechanics.23 Beta 2.753 Interplanetary States of Matter.19.1.2 Local Fleets On Planet Sidebar Tab.
![Praetorians Mod Imperial 5.1 Praetorians Mod Imperial 5.1](https://static.wikia.nocookie.net/dawn-of-war-unification-mod/images/7/76/Adeptus_Mechanicus_SkullCog.jpg)